GAMES INDUSTRY RELATED EXPERIENCE:

 

Tripwire Interactive - Rising Storm Expansion

August 2010 – Present:

Technical Artist


- Environment Artist (Aug. 2010 – Oct. 2010)

- Lead Environment Artist (Oct. 2010 – Mar. 2011)

- Technical Artist (Mar. 2011 – Present)


- Created master material shaders with Unreal for instancing, including an ocean shader that works with flowmaps (2D Vector Fields)

- Created the foliage pipeline, foliage shaders with vertex offset animation and foliage assets

- Created a variety high/low poly models with textures

- Created several PR Shots

- Created custom Maya tools to help streamline pipelines


Visit www.RisingStormGame.com for more information.


The Lost Film Facility - London

May 2011 – Aug. 2011:

Freelance 3D Modeller


- Feature Film - NDA (More details when cleared)


The Lost Film Facility - London

Feb. 2011 – May 2011:

Freelance 3D Modeller


- Titanic Project - NDA (More details when cleared)


Anglia Ruskin University - Cambridge

Sep. 2010 – Dec. 2010:

Student Guided Learning Supervisor & Software Demonstrator (UDK)


- Taught students the fundamentals of the Unreal Engine

- Created tutorials and example content

- Helped to guide and motivate students through Unreal project briefs



EDUCATION:


Anglia Ruskin University

BA (Hons) Computer Games and Visual Effects

First-Class Honours


South Kent College

BTEC National Diploma in Media Studies (Moving pathway)

Distinction, Distinction, Merit



FILM INDUSTRY EXPERIENCE:

Before University I worked as a freelance Boom Operator & Sound Assistant. Companies I worked for included; Tiger Aspects, Gorgeous, Variety Club, Home Corp & Paul Weiland Film.



UNIVERSITY GAME PROJECTS:

Outlast – Unreal Development Kit

General Developer and Programmer

Outlast was created for my final major project at University, it was also shown at the Brains Eden Exhibition 2010. The team consisted of myself and Ross Martin, we completed Outlast to a very tight deadline of three and a half months. Visit

Visit www.OutlastGame.blogspot.com for our development blog.


Pulse – Unity Engine

Programmer and Level Designer

Pulse was created within ten days to showcase at the Brains Eden Exhibition 2010 in Cambridge. The game combines high-speeds, gravity defying race tracks and multiplayer duelling action. Originally called Pods, the game's beta version was created at Anglia Ruskin University's Games Jam 2010 over a period of 12 hours.



REFERENCES:

Available Upon Request


 




SOFTWARE:

- Maya

- Adobe Photoshop

- Unreal Engine 3

- Mudbox

- SpeedTree

- Adobe Premier Pro

- Unity

- TortoiseSVN

- 3ds Max (Intermediate)


PROGRAMMING:

- CgFX

- C#

- UnrealScript

- PyMEL

- Python

- MEL

- JavaScript


SKILLS:

- High and low poly modelling and optimisation

- Ability to create 3d models to technical guidelines

- Strong texture creation skills

- Strong Unreal Engine knowledge including material/vertex shaders


ATTRIBUTES:

- Conscientious

- Ability to quickly learn new software & engines

- Technically minded

- Team-worker