GAMES INDUSTRY RELATED EXPERIENCE:
Tripwire Interactive - Rising Storm Expansion August 2010 – Present: Technical Artist - Environment Artist (Aug. 2010 – Oct. 2010) - Lead Environment Artist (Oct. 2010 – Mar. 2011) - Technical Artist (Mar. 2011 – Present)
- Created master material shaders with Unreal for instancing, including an ocean shader that works with flowmaps (2D Vector Fields) - Created the foliage pipeline, foliage shaders with vertex offset animation and foliage assets - Created a variety high/low poly models with textures - Created several PR Shots - Created custom Maya tools to help streamline pipelines Visit www.RisingStormGame.com
for more information. The Lost Film Facility - London May 2011 – Aug. 2011: Freelance 3D Modeller - Feature Film - NDA (More details when cleared)
The Lost Film Facility - London Feb. 2011 – May 2011: Freelance 3D Modeller - Titanic Project - NDA (More details when cleared)
Anglia Ruskin University - Cambridge Sep. 2010 – Dec. 2010: Student Guided Learning Supervisor & Software Demonstrator (UDK) - Taught students the fundamentals of the Unreal Engine - Created tutorials and example content - Helped to guide and motivate students through Unreal project briefs
EDUCATION:
Anglia Ruskin University BA (Hons) Computer Games and Visual Effects First-Class Honours
South Kent College BTEC National Diploma in Media Studies (Moving pathway) Distinction, Distinction, Merit
FILM INDUSTRY EXPERIENCE: Before University I worked as a freelance Boom Operator & Sound Assistant. Companies I worked for included; Tiger Aspects, Gorgeous, Variety Club, Home Corp & Paul Weiland Film. UNIVERSITY GAME PROJECTS:
Outlast – Unreal Development Kit General Developer and Programmer Outlast was created for my final major project at University, it was also shown at the Brains Eden Exhibition 2010. The team consisted of myself and Ross Martin, we completed Outlast to a very tight deadline of three and a half months. Visit Visit www.OutlastGame.blogspot.com for our development blog.
Pulse – Unity Engine Programmer and Level Designer Pulse was created within ten days to showcase at the Brains Eden Exhibition 2010 in Cambridge. The game combines high-speeds, gravity defying race tracks and multiplayer duelling action. Originally called Pods, the game's beta version was created at Anglia Ruskin University's Games Jam 2010 over a period of 12 hours.
REFERENCES: Available Upon Request
|
SOFTWARE: - Maya - Adobe Photoshop - Unreal Engine 3 - Mudbox - SpeedTree - Adobe Premier Pro - Unity - TortoiseSVN - 3ds Max (Intermediate)
PROGRAMMING: - CgFX - C# - UnrealScript - PyMEL - Python - MEL - JavaScript
SKILLS: - High and low poly modelling and optimisation - Ability to create 3d models to technical guidelines - Strong texture creation skills - Strong Unreal Engine knowledge including material/vertex shaders
ATTRIBUTES: - Conscientious - Ability to quickly learn new software & engines - Technically minded - Team-worker
|